tag:blogger.com,1999:blog-5359522288090977052.post217894696317018512..comments2023-03-31T06:56:33.085-07:00Comments on Dev Hobby: Some interface changesEugene Tanhttp://www.blogger.com/profile/06392951286424003935noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5359522288090977052.post-50231430373998656192008-07-05T23:13:00.000-07:002008-07-05T23:13:00.000-07:00Great to see more progress! One thing I remember y...Great to see more progress! One thing I remember you suggesting is to animate the "turn update process". I think this would be a very cool option to look into, it would definitely give people something to look at while the downloading is occurring.<BR/><BR/>There is also the option of adding BattleXML support to the client.<BR/>BattleXML basically describes how a battle occurred. It is currently only supported by the Python server, but will be added to the C++ server when Lee gets around to it. It is definitely well suited as you can have lots of cool explosions and similar. For more information check out the battleviewer which is in git. I'm happy to explain more about the format on IRC sometime.<BR/><BR/>Regarding python-ogre, I think sticking with the version you have is probably the best idea for now. Once we have Ubuntu debs working then we can easily think about switching. We only really need to worry about Linux as for Windows and Mac the binaries contain everything that is needed.<BR/><BR/>Regarding the HTML formatting. There are some libraries for python which convert HTML into plain text (while keeping things like indenting and bullet points). This might be useful for a first pass at getting something a little more readable.<BR/><BR/>Regarding what type of hardware to support, I think going for people who actually have 3d support is good. It would be cool to support the intel cards (which are the bottom of the range) but not required. Your client is really about eye-candy, if you want to run a client on low end hardware, you can always use tpclient-pywx.<BR/><BR/>Have you though about putting particle emitters from things like the ships engines?<BR/><BR/>Keep up the good work.mithrohttps://www.blogger.com/profile/05085810493178816137noreply@blogger.com