There are a few approaches I could try to solve this problem
1. The tpclient-wx approach

The flagship client of Thousand Parsec draws both fleets and planets as dots in a circle around their star systems. This would involve ignoring their individual locations and drawing them in an arbitrary position around the star.
2. The GalCiv 2 approach
Galactic Civilisations 2 draws planets and fleets in a semi-realistic manner. What I mean is, planets are out of proportion and now that I think of it, it appears that all the planets have an equal distance from the sun. So this is not really a different approach from the above, the only difference is that fleets can move around the system (not supported in TP).Image credit: GalCiv 2 site
3. The MOO2 approach
Master of Orion 2 draws star systems and fleets on the map - no planets. To view planets, one has to click on the system which brings up a window showing the individual planets. Very elegant in my opinion.
Here is another shot of how systems are drawn in relation to fleets.Image credit: Mobygames
4. Another method would be some kind of dynamic map which changes in detail as you zoom in and out (Homeworld style).
I guess this post has really been a thinly veiled excuse to post some nice screenshots from other games. :) Now back to work!
1 comment:
You forgot that in GalCiv as you zoom out the map starts to look like the tpclient-pywx - have a look at the Strategic Map screenshot.
Having some nice looking planets and stars is a probably goal, otherwise it'll just be a clone of tpclient-pywx (which is not what we want).
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